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Answer by The_r0nin

var myCursor:Texture2D; var cursorSizeX: int = 32; // set to width of your cursor texture var cursorSizeY: int = 32; // set to height of your cursor texture function Start(){ Screen.showCursor = false;...

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Answer by oliver-jones

To make the texture more alined to the mouse do this:var myCursor:Texture2D; var cursorSizeX: int = 32; // set to width of your cursor texture var cursorSizeY: int = 32; // set to height of your cursor...

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Answer by uanmanarmy

using UnityEngine; using System.Collections; public class CustomCursor : MonoBehaviour { //The texture that's going to replace the current cursor public Texture2D cursorTexture; //This variable flags...

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